Is ‘Spirit’ too Complicated

Is ‘Spirit’ too Complicated

“Spirit increases health regeneration while not in combat and mana regeneration while not casting.”

 

(1) If I am injured and I am in combat, Spirit regeneration ceases and I cannot recover health without outside aid (bandage, heal, etc).

 

(2) If I chain cast spells, Spirit regeneration ceases and I cannot recover mana without outside aid (shadow priest, talents, armor, potion, gems, etc). Yet, if I cast a spell, allow 5 seconds to pass before casting the next spell, I can recover 5 seconds worth of mana (mp5).

 

To see how complicated this is, see WoW Wiki

 

Since the class designers are trying to simplify the game so that we don’t have to go to Elitist Jerks to find out the best way to play our class, I would like to see health and mana regeneration work the same no matter if you are casting or if in combat.

 

It is obvious they would have to adjust mana costs, change some talents, etc. But wouldn’t it simplify things quite a bit?

 

Discuss.

 

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