Posted on November 25th, 2008 by admin
Community Column: Open PvP
Sean Bulger’s periodic community column today looks at the concept of Open PvP (player vs. player) and what it does to games and their communities.
A while back we talked about conflict between players and what sort of a role that it can play in a game and for communities. During this, it [...]
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Posted on November 20th, 2008 by admin
Why they shouldn’t make the Warcraft movie
Our good friend Kevin Kelly (who writes for Joystiq) has apparently turned traitor — over at the Spout blog, he’s written up four reasons why they shouldn’t bother making a Warcraft movie at all. His arguments go from shaky to solid — he first claims that movies made from [...]
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Posted on November 14th, 2008 by admin
Armor Penetration – Why does it exist?
Armor penetration was first introduced through PvE content, and no earlier than Zul’Aman if memory serves. Its actual value when compared to other stats has always been tricky to pinpoint, due to being proportionally better the lower the armor of a target is and how much of it you [...]
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